Destructive Violence: Combat Without Hit Points
E veryone is trying to find a way to stop making multiple dice rolls just to make an attack in D&D-style combat. Well, okay, not everyone, but certainly it is discussed a lot. From the "auto-hit" of Into the Odd - style combat, to the more recent exploration of the "Kubular method" of attack rolls by Marcia B. of Traverse Fantasy, and many more discussions in between, many of the best and brightest of the old-school and adjacent scenes have explored the idea and continue to do so. I am certainly not one of the best and brightest, however, I have been thinking a lot about this. My issue is twofold: I like making as few dice rolls as possible, and I hate numbers. Even basic math, if needed regularly, takes me out of the game. I know this is a personal problem, but hey, doesn't all good innovation come from tight constraints? Probably not, but whatever. In a new rule system I'm tinkering with, combat is resolved by a single roll-off between the attack...